- Rachel visiting to discuss budget for Spring Show
- Press Play: Inside the Music and Art of Video Games at this Friday’s Brown Bag Lunch followed by a Cecil Kim Master class in IMM 206 from 2:30-4:30 and Pixel Music, a concert of video game soundtracks performed by the TCNJ Wind Ensemble
- Dust or Magic next week
Let’s take a few minutes to review some of your Design Notebooks from last week.
- The #1 Mistake Most Technical Founders Make
- Disney Animation Studios
- Disney Interactive
- Section Studios
- Product Designer Job @ Etsy
- Product Designer Job @ Schoology
- Product Design Internship @ Etsy for Summer 2016
- Design Internship @ Etsy Available Immediately
Let’s review the project canvas.
Problem & Existing Alternatives Customer Segments & Early Adopters (Target Audience) Unique Value Proposition & High Level Concept Solution Channels Revenue Streams – what’s in it for you?
- Cost Structure
- Key Metrics of Success
- Unfair Advantage
What is cost structure?
Let’ go around the room and talk about what expenses we may have for our projects,
- Expenses can be one time, like buying a computer or peripheral, or they can be repeating or ongoing, like renting equipment, rendering time, or a paid account on Github for private development repositories.
- Be sure to think about promotional expenses like printing for posters or business cards that may not be directly related to your project, but are important for showing it.
Take 1/2 hr or so to think about your project and what expenses you’ll need to cover.
- What software, hardware, equipment or services do you need to develop your project? List everything and include price estimates
- What kinds of software, hardware, equipment or services do you need to present your project at the Spring Show? List everything and include price estimates
- Create a master list in two sections, development expenses and show expenses.
- Add your expense list to your project canvas
- Update the Cost Structure block of your project canvas with the expenses list you worked up in class.
- Review your canvas and reflect on the direction of your project.
- Does your project directly address your stated problem?
- Does it target the needs of your early adopters?
- Have you quantified what you’ll get in return for successfully completing (and showing) your project?
- If you haven’t already begun translating your paper prototype into a functional prototype, begin doing so now
- Focus on the most difficult (or uncertain) aspect of the project first
- You want to eliminate the unknowns as quickly as possible so you can identify what resources you’ll need in order to successfully complete your project next semester