This room is where all the advanced equipment is stored. You can ask the people working there and they will allow you to sign out equipment such as cameras and sound equipment. Not only is it one of the locations on campus to sign out audio/video equipment, it also has physical computing kits in order to solder materials and test equipment. Just be certain to return the borrowed equipment on time.
Month: October 2016
Room 235 – Recording Studio
This room is a soundproof space where musicians can record. It features a vocal booth, a drum kit and multiple directional microphones. Everything goes through a mixing board into a computer running Logic Pro.
Room 217: Photo Processing
A really long time ago (probably only, like, five months, but who’s counting), a toner cartridge darker than anything you can imagine lay hidden at the bottom of some dusty, forgotten plastic shelf…quiet. Undisturbed. Then someone screwed it all up because they needed it for a project they’d procrastinated on, and the darkness escaped. The whole room was enveloped into a shadow even darker than the prospect of there not being any construction on campus anytime soon, and shadow ghosts came out and stuff. It was bad. Very bad. Don’t go in there.
Okay, you can if you want to, ’cause for all I know the ghosts might actually be perfectly well-meaning citizens, but that’s just what they told me to say. I’m in legal. I’m not supposed to be writing horror stories. Who am I? What has my life become? Why are you still reading this? Just look at the room and be scared so I don’t get fired…
U-Lab
The U-lab lab is exclusive to Interactive Multimedia majors. The IMM U-Lab is an integral working space within the department. This is a space for students to socialize, relax, and get assignments done without the pressure of an academic space. There are bean-bag chairs, couches, and gaming consoles available to all Interactive Multimedia students at all hours of the day. It offers computers complete with all available programs for students to access, especially when all other computer labs are occupied. There is also a microwave and refrigerator to store and heat up your lunch. There is ample access to electrical outlets for charging your various devices all around the room as well. Without this space, the Interactive Multimedia department would be forever incomplete.
IMM Lighting Lab 204
You can use this room to film and photograph in optimal lighting. You can also use the sheets of paper to create backdrops or even green screens. If you are just doing a quick shoot and no one is using the lab already you can just head in and start shooting. If you plan on making use of the lab for an extended time you can reserve the lab for a set amount of time by heading over and asking the people in the cage.
Games & Gamification
Announcements
- Underground Sound
- Project Vision Documents due next week
- NJSM study session sign up doodle coming next week
Vision Documents
Let’s go around the room and review your Vision Documents.
Scavenger Hunts
Exercise
IMM WordPress QR Code Scavenger Hunt
- Divide into groups of 2 or so representing four tracks at IMM (e.g. music, games/programming, video/animation, and physical computing/digital fabrication)
- Log into the class blog using your team account and create a post for each room in AIMM that’s significant for your IMM track
- Create a category for your track and assign all your posts to that category
- Go to http://qrcode.kaywa.com/ and create QR Codes for each of your posts
- Print, cut out & place QRCodes around the AIMM building at your chosen track locations
- Fire up your QRCode Reader and take your creation for a test drive
- How could you tweak it to make it better?
Games & Gamification
What is Gamification?
- Basic Gamification – Content Gamification vs. Structural Gamification
- Extrinsic vs. Intrinsic Motivation
Examples
- NJSM Pretty Big Things Scavenger Hunt
- The NJSM Scramble Scavenger Hunt
- Princeton University Art Museum Self Guided Family Activities
- The Academy of Natural Sciences at Drexel ANS Explore! App
- Helen’s Treasures
- Edventure Builder
Game Elements
Rock Paper Scissors – what are the game elements in Rock-Paper-Scissors?
- Space: ?
- Components: ?
- Mechanics: ?
- Rules: ?
Other Elements
(Which type of motivation do they leverage? Intrinsic or extrinsic?)
- Points
- Progress Bars
- Leader Boards
- Levels
- Badges
Badges
EXERCISE
Let’s earn our first OpenBadges:
- Head over to OpenBadges to set up your backpack
- Now work through the OpenBadges Quickstart example
- Now take a look at some of the other organizations using OpenBadges
- Consider the NJSM map linked to above
- On paper, come up with a structural gamification badging system that would motivate school kids to visit all the exhibition spaces over the course of a semester. Think about how you could use badges, levels and progress bars to motivate them.
ISSUING OPENBADGES
Progress Bars
EXERCISE
Let’s build a progress bar using Bootstrap, JQuery & HTML5 Local Storage:
- Head over to Github to download the code from the progressbar-demo repo
- See it in action here
Assignment
Vision Document
- Refine your Vision Document based on today’s discussion
- Post your Vision Document to Canvas and come prepared to present your Vision Document in class next week
Natural User Interfaces
Announcements
- Project Vision Statements due in 2 weeks (Friday, Oct. 21)
- Time slot sign up sheets for working with the NJSM collection will be posted next week
- Google Daydream
- Google Pixel
Augmented Reality Revisited
Aurasma Exercise
- Break up into teams of 2, 3 or 4
- Head over to the Aurasma website and signup
- Using Aurasma Studio, create a a new Aura
- The follow the instructions to create a demo AR app
- Use photos or images from the web to create your demos
Design Notebooks
Let’s take a few minutes to review some of your Design Notebooks for this week.
Natural User Interfaces
According to Wikipedia
“…a user interface that is (1) effectively invisible, or becomes invisible with successive learned interactions, to its users, and (2) is based on nature or natural elements”
No-UI UI
The Best Interface is No Interface
NUI in the news
- In Wired Design: http://www.wired.com/design/2013/10/watch-a-computer-orchestra-you-conduct-by-waving-your-hands/
Types of NUIs
NUIs (Natural User Interfaces) are generally divided into several categories:
- Multi-touch interfaces
- Gestural Interfaces
- Speech Interfaces
- Physical Object Interfaces
Multi-touch
- Smart Phones
- Tablets
- Muti-touch Screens
MAKING A MULTI-TOUCH SCREEN
Gesture
REMOTES & SMART PHONES
DEPTH CAMERAS
Kinect = Microsoft software + PrimeSense Hardware
- Microsoft Kinect
- Microsoft SDK (Depth, Sound & Rotation)
PrimeSense open sourced Interface and middleware libraries
Adafruit Bounty + Josh Blake’s OpenKinect
- OpenKinect was killed by Apple two years ago after purchasing PrimeSense
- Shiffman’s Kinect Processing Library
ALTERNATIVE DEPTH CAMERAS
Kinect + Processing Demo
Speech
Physical Object Sensors
MICRO-CONTROLLERS
- Arduino
- Raspberry Pi
- MakeyMakey
- Touch Board
- Capacitive Sensing Library
- MPR121 Capacitive Touch Sensor
- Hover
EXAMPLES
CONDUCTIVE MATERIALS
- Thread
- Paint
- Fruits & Veggies
- Water
- Playdough
MakeyMakey Demo
Touchboard Demo
Projection Mapping
The Electric Rise and Fall of Nikola Tesla
Projection Mapping Tools
Choosing your implementation options
– Who’s your audience?
- Are you providing the interface (kiosk, installation, loaner device, etc)? Or are they providing their own (cell phone, tablet, desktop, etc)?
- Diffusion of Innovation curve
- Gartner Hype Cycle
- Analytics (like Google Analytics, or tallies by security staff)
– What are the characteristics of the exhibition space?
- Wifi
- Interference
- Lighting
– What’s easiest, least invasive, least effort for your users (how can you make the technology “disappear”)?
– What’s simplest to implement?
– What is most maintainable/durable?
– What fits in your budget
Exercise
- Break up into 3 or 4 groups
- Using Scratch or another program of your choice, create an interactive piece that maps the space bar, arrow keys and click events to navigating some content.
- After you’ve created the content and mapped the keyboard events, create touch pads using tin foil or other conductive material for users to use to navigate your app
- Hook up the MakeyMakey to test it out
Assignment
Vision Document
- Begin thinking about your project concept in earnest
- Review the Vision Document Template and start filling out the sections based on your interests at the NJSM and with the technology trends thus far in the class
- Come prepared next week to share your project concept in more detail
Games and Gamification
- Read “Games and Gamification” in the NMC Horizon Report: Museum Edition 2015 pp. 38-39
- Create a new slide in your Design Notebook and title it “Games & Gamification”
- Write a brief paragraph defining gamification in your own words, and then list your favorite examples of games and gamification from the reading
Submitting Your Work
This week’s homework assignment is due next week before class. When you’ve completed them, post a comment on this page (Augmented Reality), including a link to your Design Notebook.