- Project Vision Statements due in 2 weeks (Friday, Oct. 21)
- Time slot sign up sheets for working with the NJSM collection will be posted next week
- Google Daydream
- Google Pixel
Augmented Reality Revisited
- Break up into teams of 2, 3 or 4
- Head over to the Aurasma website and signup
- Using Aurasma Studio, create a a new Aura
- The follow the instructions to create a demo AR app
- Use photos or images from the web to create your demos
Let’s take a few minutes to review some of your Design Notebooks for this week.
Natural User Interfaces
According to Wikipedia
“…a user interface that is (1) effectively invisible, or becomes invisible with successive learned interactions, to its users, and (2) is based on nature or natural elements”
NUI in the news
- In Wired Design: http://www.wired.com/design/2013/10/watch-a-computer-orchestra-you-conduct-by-waving-your-hands/
Types of NUIs
NUIs (Natural User Interfaces) are generally divided into several categories:
- Multi-touch interfaces
- Gestural Interfaces
- Speech Interfaces
- Physical Object Interfaces
- Smart Phones
- Muti-touch Screens
MAKING A MULTI-TOUCH SCREEN
REMOTES & SMART PHONES
Kinect = Microsoft software + PrimeSense Hardware
- Microsoft Kinect
- Microsoft SDK (Depth, Sound & Rotation)
PrimeSense open sourced Interface and middleware libraries
Adafruit Bounty + Josh Blake’s OpenKinect
- OpenKinect was killed by Apple two years ago after purchasing PrimeSense
- Shiffman’s Kinect Processing Library
ALTERNATIVE DEPTH CAMERAS
Kinect + Processing Demo
Physical Object Sensors
- Raspberry Pi
- Touch Board
- Capacitive Sensing Library
- MPR121 Capacitive Touch Sensor
- Fruits & Veggies
Projection Mapping Tools
Choosing your implementation options
– Who’s your audience?
- Are you providing the interface (kiosk, installation, loaner device, etc)? Or are they providing their own (cell phone, tablet, desktop, etc)?
- Diffusion of Innovation curve
- Gartner Hype Cycle
- Analytics (like Google Analytics, or tallies by security staff)
– What are the characteristics of the exhibition space?
– What’s easiest, least invasive, least effort for your users (how can you make the technology “disappear”)?
– What’s simplest to implement?
– What is most maintainable/durable?
– What fits in your budget
- Break up into 3 or 4 groups
- Using Scratch or another program of your choice, create an interactive piece that maps the space bar, arrow keys and click events to navigating some content.
- After you’ve created the content and mapped the keyboard events, create touch pads using tin foil or other conductive material for users to use to navigate your app
- Hook up the MakeyMakey to test it out
- Begin thinking about your project concept in earnest
- Review the Vision Document Template and start filling out the sections based on your interests at the NJSM and with the technology trends thus far in the class
- Come prepared next week to share your project concept in more detail
Games and Gamification
- Read “Games and Gamification” in the NMC Horizon Report: Museum Edition 2015 pp. 38-39
- Create a new slide in your Design Notebook and title it “Games & Gamification”
- Write a brief paragraph defining gamification in your own words, and then list your favorite examples of games and gamification from the reading
Submitting Your Work
This week’s homework assignment is due next week before class. When you’ve completed them, post a comment on this page (Augmented Reality), including a link to your Design Notebook.