Revise Prototypes


  • This week, 4/30 – Revise Prototypes
  • Next week, 5/7 – Finalize prototypes & prep for final presentations
  • MediaTech Internships this Summer
  • IMM/Bonner Internships for Fall

Design Notebooks

Let’s take a few minutes to review some of your Design Notebooks from last week.

Prototype Development

Break up into your teams and continue refining your prototypes based on the feedback you received last week.


Delivery Plan

  • Meet with your group and discuss what the Ewing Branch will need in order to move forward with your prototype.
  • What equipment, materials, URLs, usernames & passwords will they need?
  • Write a one or two page “cheat sheet” that includes a list of these items.
  • Be prepared to package up this and the rest of your project deliverables next week in class.

Project Pages

  • Update your Project Page on the class blog, including a link to your Delivery Plan.

Design Notebooks

  • Create a final page in your Design Notebook and title it “Delivery Plan”.
  • Write a brief summary of your Delivery Plan and include a link to the document.

*Assignments are due before class begins on Thursdays. Be prepared to present your work in class for discussion.

Open Shop


Nick, Ric, Andrew, Ed, Christine

Concept Presentation

Design Brief

Style Guide


Cheat Sheet

How To




User Testing


  • This week, 4/23 – User Testing
  • Next week 4/30– Revise Prototypes
  • Final exam date – Final call for Monday, 5/18 11:00am – 1:50pm at the Ewing Branch

Design Notebooks

Let’s take a few minutes to review some of your Design Notebook entries for this week.

Project Pages

Let’s finish setting up your project pages and take a few minutes for you to post your project documents (User Personas, User Stories, Design Brief, Diagrams, etc).

  • Get into your groups and make sure you have access to your team’s page on the blog.
  • Edit your page, making sure all your team mates are listed and links to your project documents have been added to the page.
  • Once you’ve posted all your documents, we’ll take turns testing each other’s prototypes.

User Testing Workshop

Let’s break up into our teams, and take turns reviewing each others projects.

  • Review your User Stories with your team
  • Pick the two highest priority User Stories from your list
  • Match up those User Stories with their corresponding prototype implementations
  • Have your testers try out your prototypes and then share with them the User Stories
  • Ask the tester if the prototype fulfills the User Stories, how could it be improved?
  • Be sure to take notes on the feedback you receive.


User Feedback

  • Create a new Google Spreadsheet called “User Feedback” and make a list of the suggestions and comments you received on your prototype during the User Testing Workshop.
  • Review the list with your team mates and make a plan for how to revise your prototype based on this feedback.

Design Notebooks

  • Each team member must submit their own Design Notebook entry
  • Create a new slide in your Design Notebooks and label it “User Feedback” and today’s date.
  • Summarize the feedback you received, and your plan for acting on it.

*Assignments are due before class begins on Thursdays. Be prepared to present your work in class for discussion.



Mike, Samantha, Kenny, Kyle, Kylie

Concept Presentation

Video Demo

Design Brief

This link will take you to our Design brief that shows you our plans and ideas for everything related to this project. It includes our overview, target audiences, user personas, messages and content, architecture, Time line and budget.

User Testing plan

Our user testing plan is documented at the bottom of our Design Brief. It details how we plan to test teens and librarians and gain feedback based on little to no prior knowledge of virtual reality devices.

User Testing Report

This document showcases our user testing and feedback. It displays our quantitative info and feedback we received from our fellow class mates.


Mock-ups and Diagrams

This document showcases several different setups based on budgets and constraints. It also shows several images and gif’s as to how the program works and how the librarians can setup the computer and oculus device.

Style Guide

Our style guide details what color scheme we would recommend using for this project. As well as going into detail of what our in-scene environment will look like. We also have a sketch of what the physical space could look like.

Ocu-cheat sheet

This link will take you to our custom made cheat sheet that will help explain how to setup the oculus rift and get the program running.


Final Presentation

This link will take you to our presentation for our Final. Included in it is an overview of what our project is and details how we can implement it in the library.